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Making That Bank With An iPhone App

There are a lot of stupid apps available on the iPhone App Store. The ones where you click and it farts, or there’s some fish and they move around, or it fills your screen with a bright color, or it scrolls some text, etc. These work great because most people are stupid, so catering to your main audience is always a good way of being successful.

Fortunately for the rest of us there are some seriously great apps to download, and one of them is Trism from Demiforce.

It was one of the first applications I purchased when the App Store came out and I had been anticipating it for awhile as it was already out for jailbroken iPhones via Installer.app. It’s a Bejeweled-type game where you match colored puzzle pieces, but you do so on 3 planes as each piece is a triangle. The app sells for $4.99 and it’s one of the highest-rated downloads in the Games category.

Recently the developer of Trism dropped the news of his earnings and it caused a lot of people’s ears to perk up. How much did Steve Demeter, the creator of Trism, pull in? Over $250,000 in his first two months of being in the App Store. That’s some serious coin.

I had some ideas for App Store programs but they weren’t “fun” in the sense that they could be played in your downtime. They were more like little utilities.

I’ll tell you one thing: I’m now fully entrenched in thinking up a relatively easy-to-code game for the iPhone because I see an opportunity that’s still totally open with a market ripe for the picking.

Posted September 22, 2008 with 0 Comments


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